Passive Defense return to Lon's GURPS page

Overview - I don't like how normal armor, e.g. platemail, gives a big defensive bonus against missile weapons. In particular, the standard GURPS rules do not motivate the mid-TL players to stop wearing armor with the appearance of guns. The armor may not be effective against the huge damage, but the PD helps them avoid getting hit. Here is an idea I saw else where that resolves the issue.

Dropping the PD for armor

All Active Defenses are reduced by your encumbrance level.
Shield (Physical Easy) Defaults to DX - 4
or Buckler - 2
pB52
Your Block is your shield skill, no divide by 2. You do add your shield PD and subtract your encumbrance level.
Parry (Hard Maneuver) Defaults to Weapon Skill - 4
Prerequisite: Any weapon skill; must specialize
no upper limit
Your default Parry is your weapon skill - 4. You do add your shield PD and subtract your encumbrance level. Note: the Fencing skill does not give any bonus to your parry, thus the Fencing skill should be PA like Broadsword or Shortsword. A Fencer just buys his Parry maneuver up.
Dodge (Physical Easy) Defaults to Move - 2
You can improve your Dodge well above your Move. You do add your shield PD and subtract your encumbrance level.

All-out-Defense
Since we don't divide the defensive skills by 2, we balance All-out-Defense with All-out-Attack:
All-out-Defense gives: