| Advantages
| | +1 | Voice advantage. You can only take this bonus if
you are incanting above a whisper: a normal voice or
shouting.
| | +(1/8) | DX or Dance at 14+. You can only take this bonus
if you are using normal or exaggerated gestures.
|
| Extra Fatigue Cost
|
| +1
| to allow no cost reduction(see above for cost reduction rules
|
| +1
| per doubling of cost thereafter (minimum of 1 if base cost is less than 1)
|
| Other
|
| -1
| Each spell "on" (note, spells cast with items or
Scrolls do not count as "on".) (pM10)
|
| -3
| Also concentrating on another spell that you are maintaining (pM10).
|
| + (1/8 skill)
| Performance/Ritual (Ceremonial Magic only, i.e.10x base casting time)
|
| +1
| if an appropriate focus is expended as part of casting the spell.
(permanent foci, which are not expended when used, exist, but are classified
as magic items which add to skill for a certain spell or college)
|
|
| choose one from each category
|
| Casting Time
|
| +1
| For each doubling of the casting time. max: +4 for non-cermonial magic, +6 for ceremonial magic
|
| +0
| use base time (normal/default)
|
| -3 per halving
| Reduced casting time (-3 per second for missile spells that require buildup)
|
| Gestures
| | +1 | Huge, exaggerated movements and dances *
| | +0 | moderate gestures with both hands,
some minimal footwork (normal/default)
| | -2 | No foot movements (e.g. sitting)
| | -2 | Only one hand to gesture
| | -4 | No hand gestures
|
| Incantation
| | +1 | Shouting
| | +0 | firmly spoken voice (normal/default)
| | -2 | Soft speech
| | -4 | No speech
|
* Shouting and Exaggerated Movements: Huge exaggerated movements
costs fatigue when performed for a long time. Assume the fatigue cost is
the same as that incurred from battle. If you are doing them during
battle, the fatigue cost is covered from the battle. but if you're a
cleric jumping around and waving your are about during ceremonial magic,
this may take a long time. For the first minute, incur fatigue from
combat fatigue table (pB134). and roll vs HT every full minute thereafter.
A failed roll incurs another block of fatigue (from the same table). If
you are also shouting, the HT roll is at -3.
|
| Resisted Spells
|
|---|
Things are more complicated for resisted
spells. Before you cast choose the skill level you are
casting at; call it your adjSkillLevel. The margin you make
your adjSkillLevel by is what the target will have to make
his resistance roll by. If you want to save energy, then
select an appropriate adjSkillLevel.
For example, Boris has a Sleep spell a skill 18. He is in
a normal mana zone. So to save 1pt of energy, he will cast
at adjSkillLevel 14. He rolls a 12. he succeeds and save
one energy pt. His target, Mask, must make her Will roll by
2.
Note: If the target is sapient (a person rather
than a spell or object), then the adjSkillLevel is capped at
16.
|
|