Long Distance Travel

Version 2

So here we started another way of looking at long distance movement. This came from our Grand Arena scenarios where we would need to run away from a monster for a mile or two. It mostly comes from the sidebar pB134. To use the tables...
  1. determine how fast you want to move. see Table 1)
  2. calc adjHT = HT + 1 per spare hex of movement
    e.g. If your encumbered move is 5 and you are running away at 3hx/s,
    then you have 2 spare movement points.
    Your adjHT = HT + 2.
  3. look up the fatigue you will take on Table 2) using your adjHT.
Move
hx/sec mph min/mile
1 2.0 29.3
2 4.1 14.7
3 6.1 9.8
4 8.2 7.3
5 10.2 5.9
6 12.3 4.9
7 14.3 4.2
8 16.4 3.7
9 18.4 3.3
10 20.5 2.9
Table 1)
Fatigue
adjHT hx/FP mi/FP FP/mi
3 101 0.1 17.5
4 102 0.1 17.3
5 105 0.1 16.8
6 110 0.1 16.0
7 119 0.1 14.7
8 135 0.1 13.0
9 160 0.1 11.0
10 200 0.1 8.8
11 267 0.2 6.6
12 386 0.2 4.6
13 617 0.4 2.9
14 1075 0.6 1.6
15 2174 1.2 0.8
16 5263 3.0 0.3
Table 2)