Eire has active "Ley" lines (described by Alfred Watkins in "The Old
Straight Track", 1922). The GURPS book "Places of
Mystery" presented some of the "Ley" spells below. I treat Ley lines
as being areas (1 hex wide) of High Mana (pB147, or pM6) with
intersections being Very High mana. They are also typically aspected,
usually to the Plant or an Elemental college, but not always. Often a Ley
line will also give you a bonus to your skill level in the aspected
college. Some (many) ley lines are unstable; they don't move, but fade
in and out.
Time to Cast: 3 sec
Cost: 2 to cast, 1 to maintain
Duration: 1 min
Prerequisistes: (none)
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Ley Communication
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Regular
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Time to Cast: 5 sec
Cost: 4 to cast, 2 to maintain
Duration: 1 min
Prerequisistes: Magery, Sense Ley
("Places of Mystery" has more spells, but they are not readily available
in Eire.)
Time to Cast: 1 min
Cost: 4 to cast, 2 to maintain
Duration: 10 hrs
Prerequisistes: Magery, Sense Ley
Lets you walk along a Ley line without incurring fatigue as you normally
would from a days march. You travel as if you are on a modern freeway:
straight and flat (see Long Distance
travel). You are also unaffected by the weather (rain, heat, etc)
regarding distance travelled per day. The spell must be re-cast when you
start down another Ley line.