Ancient/Medieval Hand Weapons
Skill Weapon Type damage reach parry
mod
$ lbs minST notes
Axe/Mace Axe cut
sw+2
1U
- 50 4 12
Hatchet cut
sw+0
1
- 40 2 7
Throwing Axe cut
sw+2
1U
- 60 4 12
Mace cr
sw+3
1U
- 50 5 12
Small Mace cr
sw+2
1U
- 35 3 11
Pick imp
sw+1
1U
- 70 3 11
Brawling Punch cr
thr-1
C
- 0 0 0
Kick cr
thr-2
C
- 0 0 0
Bite cut
bite+0
C
- 0 1.0 0
Claw cut
sw-3
C,1
- 0 1.0 0 bear claw strapped to wrist
Claws, blunt cr
thr+0
C
- 0 1.0 0 (+1 per die dam)
Claws, blunt (bear) cr
thr+1
C
- 0 1.0 0 (+1 per die dam)
Claws, sharp cut
thr-1
C
- 0 1.0 0 natural attack
Talons cut
thr-1
C
- 0 1.0 0 natural attack
Talons, imp imp
imp
thr-1
thr-1
C
C
- 0 1.0 0 natural attack
Judo Judo Throw cr
thr-2
C
- 0 0 0
Broadsword Club cr
sw+1
1
- 10 3 11
Broadsword cut
cr
sw+1
thr+1
1
1
- 500 3 10 standard broadsword has a blunt point.
Broadsword, thrusting cut
imp
sw+1
thr+2
1
1
- 600 3 10
Bastard Sword cut
cr
sw+1
thr+1
1,2U
2U
- 650 5 11 blunt point
Bastard Sword, thrusting cut
imp
sw+1
thr+2
1,2U
2U
- 750 5 11
Katana cut
imp
sw+1
thr+1
1,2
1
- 650 5 11
Knife Dagger imp
thr-1
C
-1 20 0.25 3
Knife (Small) cut
imp
sw-3
thr-1
C,1
C
-1 30 0.5 0
Knife (Large) cut
imp
sw-2
thr+0
C,1
C
-1 40 1.0 0
Main-Gauche cut
imp
sw-2
thr+0
C,1
C
- 40 1.0 0
Smallsword short staff cr
cr
sw+0
thr+0
1F
1F
- 20 1.0 6
Smallsword imp
thr+1
1F
- 400 1.5 5 max dam: 1d+1
Rapier Rapier imp
thr+1
1,2F
- 500 2 9 max dam: 1d+1
Saber Saber cut
imp
sw-1
thr+1
1F
1F
- 700 2 7 thust max dam: 1d+2
Lance Lance imp
thr+3
4 no
- 60 6 12 to ready: miss=1sec, hit=2sec
Polearm Glaive cut
imp
sw+3
thr+3
2,3*U
1-3*U
- 100 8 11
Naginata cut
imp
sw+2
thr+3
1,2*U
2
- 100 6 9
Halberd cut
imp
imp
sw+5
sw+4
thr+3
2,3*U
2,3U
1-3*U
- 150 12 13 May get stuck.
Poleaxe cut
sw+4
2,3*U
- 120 10 12
Shortsword Baton cr
cr
sw+0
thr+0
1
1
- 20 1.0 7
Shortsword cut
imp
sw+0
thr+0
1
1
- 400 2 7
Spear Javelin imp
thr+1
1
- 30 2 6
Spear imp
thr+2
1*
- 40 4 9 one-handed, throwable
Spear: 2H imp
thr+3
1,2*
- 40 4 9 two-handed
Staff Quarterstaff cr
cr
sw+2
thr+2
1,2
1,2
+2 10 4 7
Naginata (as a staff) cr
cr
sw+2
thr+2
1,2U
1,2
- 100 6 9 blunt end
Two-Handed Axe/Mace Maul cr
sw+4
1,2*U
- 80 12 13
Great Axe cut
sw+3
1,2*U
- 100 8 12
Scythe cut
sw+2
1U
- 15 5 11
Scythe (point) imp
sw+0
1U
- 15 5 11 point
Warhammer imp
sw+3
1,2*U
- 100 7 12
Two-Handed Sword Club, 2H cr
cr
sw+2
thr+1
1,2
2
- 10 4 9 using sword technique with staff
Bastard Sword: 2H cut
cr
sw+2
thr+2
1,2
2
- 650 5 10 blunt point
Bastard Sword: 2H, thrusting cut
imp
sw+2
thr+3
1,2
2
- 750 5 10
Greatsword cut
cr
sw+3
thr+2
1,2
2
- 800 7 12 usually has a blunt point.
Greatsword, thrusting cut
imp
sw+3
thr+3
1,2
2
- 900 7 12
Whip Whip, 1yd cr
sw-2
1
-2 20 2 10 0 secs to re-ready
Whip, 2yd cr
sw-2
2
-2 40 4 10 1 sec to re-ready
Whip, 3yd cr
sw-2
3
-2 60 6 10 2 secs to re-ready
Whip, 4yd cr
sw-2
4
-2 80 8 10 3 secs to re-ready
Whip, 5yd cr
sw-2
5
-2 100 10 10 4 secs to re-ready
Whip, 6yd cr
sw-2
6
-2 120 12 10 5 secs to re-ready
Whip, 7yd cr
sw-2
7
-2 140 14 10 6 secs to re-ready