This is a campaign to tie together a series of table-top miniture battles.
Each player has a small group of soldiers that he follows through a series
of battles in war. The scenarios focus on just what happens with the small
group, the army at war is to give them context.
Guidelines
- each team is ~3 characters
- each battle is with minitures on a table-top
- after a battle,
- the characters get xp based of pre-set victory conditions
- the characters get cash by selling the loot and equipment that they collect off the battlefield
- between battles, the team can...
- recruit new soldiers to the team (to replace characters that die or increase the size of the team)
- sell loot and buy equipment
- get training (spend XP)
- heal
- usually battles are one week in game time apart. Thus, if the team
has limited time to heal and train.
- a series of battles will cover on military campaign season (summer).
If the game continues, the characters can train all winter.
Characters
The advantages/disadvantages and skills available is very limited. Each
character must be a member of the 'Soldiering' Campaign and only selecting
advantages/skills and equipment from that campaign.
| Disadvntages
|
|---|
| pt total | max pts in disadavnatgaes
|
|---|
| 0 | 10
|
| 50 | 20
|
| 100+ | 40
|
Loot
The loot that is collected on the battlefield can be sold back to the army at
half-price. The bad guys are orcs; if you wear their equipment, you may be
attacked by friendly troops. And it doesn't fit. Their body geometry is not
the same as human. Because their hands are much larger, the hilts are bigger
in diameter. In pinch, you can use orcish weapons, but you will have...
- -2 to your skill weapon skill
- if you fail to hit by 5 or more, you drop the weapon.
- if you fail to parry by 5 or more, you drop the weapon.
- a critical failure breaks cheap weapons, which the orcish weapons
typically are
Buying Equipment - normally you can only buy from
the 'Supply Wagon' list. Occaisionally you will go to a town and then you
can buy from the appropriate 'City Market'. The sergeant will also
have a 'Reserve Wagon' for officers. On a 'very good' reaction roll you can
buy from this list. A 'Merchant' skill roll is required to determine that
actual price you pay, see p???.
Starting Equipment - plain clothes, shoes (not
boots), small knife, personal basics, wool blanket
Recruiting
When a team loses a member, the leader will want to recruit a new member.
This is done by making a reaction roll with the following modifiers (cumulative)...
| mod | description
|
|---|
| +n | Leadership skill +
|
| +1 | if you won your last battle
|
| +1 | if you won 2 of your last 3 battles
|
| +1 | signing bonus = avg($ of team equipment)
|
| reaction | recruit | equipment
|
|---|
| bad | raw recruit, 50pt | starting equipment
|
| avg | soldier, pt value = avg(team) - 10 | starting equipment
|
| good | veteran, pt value = avg(team) | starting equipment
|
| very good | veteran, pt value = avg(team) | complete equipment = avg(team)
|
Healing
If you are injured you may want to heal between battles. To heal you cannot
do any training (i.e. all xp can only be spent on existing skills). A Leader
can attemp to get a healer to care for his troops. He will make a reaction
roll which determines the quality of the healer...
| reaction | healer
|
|---|
| bad | none
|
| poor | Physician 9
|
| avg | Physician 12
|
| good | Physician 12
|
| very good | Physician 15, Surgeon 12
|
| super | Physician 17, Surgeon 15
|