Soldiering Campaign

Lon's GURPS page

This is a campaign to tie together a series of table-top miniture battles. Each player has a small group of soldiers that he follows through a series of battles in war. The scenarios focus on just what happens with the small group, the army at war is to give them context.
Guidelines
Characters
The advantages/disadvantages and skills available is very limited. Each character must be a member of the 'Soldiering' Campaign and only selecting advantages/skills and equipment from that campaign.
Disadvntages
pt total max pts in disadavnatgaes
0 10
50 20
100+ 40
Loot
The loot that is collected on the battlefield can be sold back to the army at half-price. The bad guys are orcs; if you wear their equipment, you may be attacked by friendly troops. And it doesn't fit. Their body geometry is not the same as human. Because their hands are much larger, the hilts are bigger in diameter. In pinch, you can use orcish weapons, but you will have... Buying Equipment - normally you can only buy from the 'Supply Wagon' list. Occaisionally you will go to a town and then you can buy from the appropriate 'City Market'. The sergeant will also have a 'Reserve Wagon' for officers. On a 'very good' reaction roll you can buy from this list. A 'Merchant' skill roll is required to determine that actual price you pay, see p???.

Starting Equipment - plain clothes, shoes (not boots), small knife, personal basics, wool blanket

Recruiting
When a team loses a member, the leader will want to recruit a new member. This is done by making a reaction roll with the following modifiers (cumulative)...
mod description
+n Leadership skill +
+1 if you won your last battle
+1 if you won 2 of your last 3 battles
+1 signing bonus = avg($ of team equipment)
reaction recruit equipment
bad raw recruit, 50pt starting equipment
avg soldier, pt value = avg(team) - 10 starting equipment
good veteran, pt value = avg(team) starting equipment
very good veteran, pt value = avg(team) complete equipment = avg(team)
Healing
If you are injured you may want to heal between battles. To heal you cannot do any training (i.e. all xp can only be spent on existing skills). A Leader can attemp to get a healer to care for his troops. He will make a reaction roll which determines the quality of the healer...
reaction healer
bad none
poor Physician 9
avg Physician 12
good Physician 12
very good Physician 15, Surgeon 12
super Physician 17, Surgeon 15