Magic - Variable Fatigue

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Fatigue cost is reduced by 1 for every N points by which the skill roll is made.
N is based on the local mana level.
Mana Level fatigue reduction per region
no mana ~ (na)
low mana 5 ...
normal mana 4 most of Eire
high mana 3 Ley lines
very high mana 2 nodes
Modifiers

Advantages
+1 Voice advantage. You can only take this bonus if you are incanting above a whisper: a normal voice or shouting.
+(1/8) DX or Dance at 14+. You can only take this bonus if you are using normal or exaggerated gestures.
Extra Fatigue Cost
+1 to allow no cost reduction(see above for cost reduction rules
+1 per doubling of cost thereafter (minimum of 1 if base cost is less than 1)
Other
-1 Each spell "on" (note, spells cast with items or Scrolls do not count as "on".) (pM10)
-3 Also concentrating on another spell that you are maintaining (pM10).
+ (1/8 skill) Performance/Ritual (Ceremonial Magic only, i.e.10x base casting time)
+1 if an appropriate focus is expended as part of casting the spell.
(permanent foci, which are not expended when used, exist, but are classified as magic items which add to skill for a certain spell or college)
choose one from each category
Casting Time
+1 For each doubling of the casting time. max: +4 for non-cermonial magic, +6 for ceremonial magic
+0 use base time (normal/default)
-3 per halving Reduced casting time (-3 per second for missile spells that require buildup)
Gestures
+1 Huge, exaggerated movements and dances *
+0 moderate gestures with both hands, some minimal footwork (normal/default)
-2 No foot movements (e.g. sitting)
-2 Only one hand to gesture
-4 No hand gestures
Incantation
+1Shouting
+0firmly spoken voice (normal/default)
-2Soft speech
-4No speech

* Shouting and Exaggerated Movements Huge exaggerated movements costs fatigue when performed for a long time. Assume the fatigue cost is the same as that incurred from battle. If you are doing them during battle, the fatigue cost is covered from the battle. but if you're a cleric jumping around and waving your are about during ceremonial magic, this may take a long time. For the first minute, incur fatigue from combat fatigue table (pB134). and roll vs HT every full minute thereafter. A failed roll incurs another block of fatigue (from the same table). If you are also shouting, the HT roll is at -3.


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