Magic House Rules |
return to Lon's GURPS page |
Librams |
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An ExampleJoe the apprentice has a libram from his Master's library. He wants to cast Telepathy (MVH). He has IQ 14, Magery 1, and he knows Sense Foes, Sense Emotion and Truthsayer. |
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Skills |
(This option would really increase the power of a mage)
This skill lets you cast a spell from a Libram without the Libram. Make
a skill roll for each spell that you don't know. Success let's you
proceed as if you had the Libram, failure means you can't. Remembering
each spell gets progressively harder, thus you must take a -1 modifier
(cumulative) for each roll after the first.
Example: Using the example above, assume Joe's Thaumaturgy
skill is 15. He'd have to make a roll at 15 (Mind-Reading), 14
(Mind-Sending), and 13 (Telepathy). If he succeeds on all rolls then he
can start casting as above. (Note: if he had failed only the Telepathy
roll, he could try casting Mind-Sending instead since he remembered that
much).
Spells |
| College: Protection And Warning |
| Missle Shield | Regular |
| Reverse Missiles | Regular |
| Deflect Missle (pG91) | Blocking |
| Catch Missle | Blocking |
| Return Missle | Blocking |
| College: Animal |
| Familiar Will | Blocking, Special |
| College: Music | see Music Aspected Magery ... |
| College: Ley | see Ley Lines |